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Our Gigamap

Part 1- Understanding the Elements
This part covers the overview of our project and helps the user understand what is the metaverse. The infographics helps us understand differences between VR, AR, MR, BCI etc. We also tried to compare web 1,2 and 3 for more clearer understanding.


Part 2- Timeline
We mapped out the timeline of Metaverse beginning from 1957 and jotted down all the important events that happened since then. We tried to study how these events influenced and shaped the metaverse that is today.
The year is denoted on the road, and the artifacts that you see kept on the road are marking the significant advancements in VR technology. The first strip from the bottom (in purple) notes down all the literature and movies that came into the picture and shaped the current scenario ( D&D, Snow Crash, Ready player One etc.)
The middle strip (in yellow) notes the VR devices and the topmost strip contains the era (web 1, web 2, web 3 etc).
Part 3- Existing scenario
Our timeline continues to a bigger platform , which signifies the current scenario (2020 -2022). This is also represented with different sectors, like Platform, Communities, Hardware, Economy , Experience and lifestyles. The pits represents the Problems and the Saplings represents opportunities from eachsector respectively.

Part 4- Stats
Stats which tells us peoples growing interests and concerns in the field.




Part 5- Solution
Read more about this in the 'Solutions' section.

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